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GeForce GTS 250 512MB vs Radeon HD 4850 2GB

Intro

The GeForce GTS 250 512MB has a GPU core speed of 738 MHz, and the 512 MB of GDDR3 RAM is set to run at 1100 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon HD 4850 2GB, which makes use of a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR4 memory works at a speed of 993 MHz on this particular model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 2GB 110 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 512MB should be a small bit faster than the Radeon HD 4850 2GB overall. (explain)

GeForce GTS 250 512MB 70400 MB/sec
Radeon HD 4850 2GB 63552 MB/sec
Difference: 6848 (11%)

Texel Rate

The GeForce GTS 250 512MB is a lot (more or less 89%) more effective at anisotropic filtering than the Radeon HD 4850 2GB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 4850 2GB 25000 Mtexels/sec
Difference: 22232 (89%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTS 250 512MB is the winner, not by a very large margin though. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
Radeon HD 4850 2GB 10000 Mpixels/sec
Difference: 1808 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB Radeon HD 4850 2GB
Manufacturer nVidia ATi
Year March 3, 2009 Jun 25, 2008
Code Name G92a/b RV770 PRO
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 512 MB 2048 MB
Core Speed 738 MHz 625 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 993 MHz
Unified Shaders 128 800(160x5)
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 145 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 63552 MB/sec
Texel Rate 47232 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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