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GeForce GTX 470 vs GeForce GTX 960

Intro

The GeForce GTX 470 features a core clock speed of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also uses a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare all of that to the GeForce GTX 960, which features core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 470 2937 points
Difference: 4690 (160%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 470 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

The GeForce GTX 470 should theoretically perform a bit faster than the GeForce GTX 960 in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 21920 (20%)

Texel Rate

The GeForce GTX 960 is a lot (more or less 112%) faster with regards to AF than the GeForce GTX 470. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 38136 (112%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 960 is a better choice, and very much so. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 11784 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 960
Manufacturer nVidia nVidia
Year March 2010 January 2015
Code Name GF100 GM206
Memory 1280 MB 2048 MB
Core Speed 607 MHz 1127 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 120 watts
Bandwidth 133920 MB/sec 112000 MB/sec
Texel Rate 33992 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 448 1024
Texture Mapping Units 56 64
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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