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GeForce GTX 470 vs GeForce GTX 960

Intro

The GeForce GTX 470 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory works at a frequency of 837 MHz on this particular model. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare those specifications to the GeForce GTX 960, which has core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 470 2937 points
Difference: 4690 (160%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 470 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

The GeForce GTX 470 should theoretically perform a bit faster than the GeForce GTX 960 overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 21920 (20%)

Texel Rate

The GeForce GTX 960 should be a lot (about 112%) more effective at AF than the GeForce GTX 470. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 38136 (112%)

Pixel Rate

The GeForce GTX 960 will be a lot (approximately 49%) more effective at AA than the GeForce GTX 470, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 11784 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 960
Manufacturer nVidia nVidia
Year March 2010 January 2015
Code Name GF100 GM206
Memory 1280 MB 2048 MB
Core Speed 607 MHz 1127 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 120 watts
Bandwidth 133920 MB/sec 112000 MB/sec
Texel Rate 33992 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 448 1024
Texture Mapping Units 56 64
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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