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GeForce GTX 590 vs GeForce GTX 960

Intro

The GeForce GTX 590 comes with a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 memory runs at 855 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 ROPs.

Compare those specifications to the GeForce GTX 960, which has a core clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 590 6680 points
Difference: 947 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 590 365 Watts
Difference: 245 Watts (204%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should in theory be much better than the GeForce GTX 960 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 216320 (193%)

Texel Rate

The GeForce GTX 590 should be a little bit (approximately 8%) better at texture filtering than the GeForce GTX 960. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 5568 (8%)

Pixel Rate

The GeForce GTX 590 should be much (approximately 62%) faster with regards to AA than the GeForce GTX 960, and capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 22208 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 960
Manufacturer nVidia nVidia
Year March 2011 January 2015
Code Name GF110 GM206
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1127 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 120 watts
Bandwidth 328320 MB/sec 112000 MB/sec
Texel Rate 77696 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 512 (x2) 1024
Texture Mapping Units 64 (x2) 64
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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