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GeForce GTX 960 vs Radeon HD 7870

Intro

The GeForce GTX 960 features a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also features 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon HD 7870, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1200 MHz on this card. It features 1280 SPUs along with 80 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 7870 6230 points
Difference: 1397 (22%)

Zcash Mining Hash Rate

Radeon HD 7870 172 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 18 (12%)

Ethereum Mining Hash Rate

Radeon HD 7870 16 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 5 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 7870 175 Watts
Difference: 55 Watts (46%)

Memory Bandwidth

The Radeon HD 7870 should in theory be quite a bit faster than the GeForce GTX 960 overall. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 41600 (37%)

Texel Rate

The Radeon HD 7870 should be a small bit (more or less 11%) faster with regards to texture filtering than the GeForce GTX 960. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 7872 (11%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 960 is a better choice, but not by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 4064 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 7870
Manufacturer nVidia AMD
Year January 2015 March 2012
Code Name GM206 Pitcairn XT
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1000 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 120 watts 175 watts
Bandwidth 112000 MB/sec 153600 MB/sec
Texel Rate 72128 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1024 1280
Texture Mapping Units 64 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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