Compare any two graphics cards:
VS

GeForce GTX 960 vs Geforce GTX 680

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular model. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 680, which comes with a core clock speed of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 960 7627 points
Difference: 23 (0%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 5 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Geforce GTX 680 195 Watts
Difference: 75 Watts (63%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 680 should in theory be much better than the GeForce GTX 960 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 80256 (72%)

Texel Rate

The Geforce GTX 680 is quite a bit (about 79%) better at AF than the GeForce GTX 960. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 56640 (79%)

Pixel Rate

The GeForce GTX 960 should be a little bit (about 12%) more effective at full screen anti-aliasing than the Geforce GTX 680, and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 960 36064 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 3872 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 Geforce GTX 680
Manufacturer nVidia nVidia
Year January 2015 March 2012
Code Name GM206 GK104
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 120 watts 195 watts
Bandwidth 112000 MB/sec 192256 MB/sec
Texel Rate 72128 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1024 1536
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 960 vs Geforce GTX 680”
Shawn says:

GTX 680 all the way!!!!!!!!!!!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield