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GeForce GTX 960 vs Radeon HD 7850

Intro

The GeForce GTX 960 comes with a clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon HD 7850, which features GPU clock speed of 860 MHz, and 2048 MB of GDDR5 memory set to run at 1200 MHz through a 256-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 7850 5200 points
Difference: 2427 (47%)

Zcash Mining Hash Rate

Radeon HD 7850 171 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 17 (11%)

Ethereum Mining Hash Rate

Radeon HD 7850 13 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 2 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 7850 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

In theory, the Radeon HD 7850 will be 37% quicker than the GeForce GTX 960 overall, due to its greater bandwidth. (explain)

Radeon HD 7850 153600 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 41600 (37%)

Texel Rate

The GeForce GTX 960 will be a lot (more or less 31%) more effective at texture filtering than the Radeon HD 7850. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 17088 (31%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 960 is a better choice, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 8544 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 7850
Manufacturer nVidia AMD
Year January 2015 March 2012
Code Name GM206 Pitcairn Pro
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 860 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 120 watts 130 watts
Bandwidth 112000 MB/sec 153600 MB/sec
Texel Rate 72128 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 1024 1024
Texture Mapping Units 64 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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