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GeForce GTX 960 vs Geforce GTX 680

Intro

The GeForce GTX 960 comes with a GPU core speed of 1127 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare all that to the Geforce GTX 680, which comes with a clock speed of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 960 7627 points
Difference: 23 (0%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 5 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Geforce GTX 680 195 Watts
Difference: 75 Watts (63%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 should perform quite a bit faster than the GeForce GTX 960 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 80256 (72%)

Texel Rate

The Geforce GTX 680 is much (about 79%) faster with regards to AF than the GeForce GTX 960. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 56640 (79%)

Pixel Rate

The GeForce GTX 960 is a little bit (approximately 12%) more effective at FSAA than the Geforce GTX 680, and should be able to handle higher resolutions better. (explain)

GeForce GTX 960 36064 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 3872 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Geforce GTX 680
Manufacturer nVidia nVidia
Year January 2015 March 2012
Code Name GM206 GK104
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 120 watts 195 watts
Bandwidth 112000 MB/sec 192256 MB/sec
Texel Rate 72128 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1024 1536
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 960 vs Geforce GTX 680”
Shawn says:

GTX 680 all the way!!!!!!!!!!!

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