Compare any two graphics cards:
GeForce GTX 960 vs Radeon R7 250
IntroThe GeForce GTX 960 uses a 28 nm design. nVidia has set the core frequency at 1127 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular card. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon R7 250, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory is set to run at a speed of 1150 MHz on this particular card. It features 384 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 960 will be 52% quicker than the Radeon R7 250 overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 960 is a lot (more or less 201%) more effective at texture filtering than the Radeon R7 250. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 960 is superior to the Radeon R7 250, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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