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GeForce GTX 960 vs Radeon R9 290X

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has clocked the core frequency at 1127 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this model. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R9 290X, which uses a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this particular card. It features 2816 SPUs along with 176 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 960 7627 points
Difference: 2982 (39%)

Zcash Mining Hash Rate

Radeon R9 290X 369 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 215 (140%)

Ethereum Mining Hash Rate

Radeon R9 290X 29 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 18 (164%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon R9 290X 300 Watts
Difference: 180 Watts (150%)

Memory Bandwidth

The Radeon R9 290X, in theory, should be quite a bit faster than the GeForce GTX 960 in general. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 208000 (186%)

Texel Rate

The Radeon R9 290X should be much (approximately 95%) more effective at texture filtering than the GeForce GTX 960. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 68672 (95%)

Pixel Rate

If using a high resolution is important to you, then the Radeon R9 290X is the winner, and very much so. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 15136 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R9 290X
Manufacturer nVidia AMD
Year January 2015 October 2013
Code Name GM206 Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 120 watts 300 watts
Bandwidth 112000 MB/sec 320000 MB/sec
Texel Rate 72128 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1024 2816
Texture Mapping Units 64 176
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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