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GeForce GTX 960 vs Radeon R9 290

Intro

The GeForce GTX 960 comes with clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare that to the Radeon R9 290, which comes with GPU core speed of 800 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also is made up of 2560 Stream Processors, 160 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 960 7627 points
Difference: 2249 (29%)

Zcash Mining Hash Rate

Radeon R9 290 283 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 129 (84%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 18 (164%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon R9 290 300 Watts
Difference: 180 Watts (150%)

Memory Bandwidth

Theoretically, the Radeon R9 290 should perform a lot faster than the GeForce GTX 960 overall. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 208000 (186%)

Texel Rate

The Radeon R9 290 is much (about 77%) better at AF than the GeForce GTX 960. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 55872 (77%)

Pixel Rate

The Radeon R9 290 will be much (more or less 42%) more effective at AA than the GeForce GTX 960, and also able to handle higher resolutions better. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 15136 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R9 290
Manufacturer nVidia AMD
Year January 2015 November 2013
Code Name GM206 Hawaii PRO
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 120 watts 300 watts
Bandwidth 112000 MB/sec 320000 MB/sec
Texel Rate 72128 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1024 2560
Texture Mapping Units 64 160
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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