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GeForce GTX 750 vs GeForce GTX 960

Intro

The GeForce GTX 750 has core speeds of 1020 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX 960, which has a core clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 750 3958 points
Difference: 3669 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 960 120 Watts
Difference: 65 Watts (118%)

Memory Bandwidth

In theory, the GeForce GTX 960 is 40% quicker than the GeForce GTX 750 in general, because of its higher bandwidth. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 32000 (40%)

Texel Rate

The GeForce GTX 960 will be much (more or less 121%) faster with regards to texture filtering than the GeForce GTX 750. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 39488 (121%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 960 is the winner, and very much so. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 19744 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 GeForce GTX 960
Manufacturer nVidia nVidia
Year February 2014 January 2015
Code Name GM107 GM206
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1127 MHz
Memory Speed 5000 MHz 7000 MHz
Power (Max TDP) 55 watts 120 watts
Bandwidth 80000 MB/sec 112000 MB/sec
Texel Rate 32640 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 512 1024
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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