Compare any two graphics cards:
GeForce GTX 750 vs GeForce GTX 960
IntroThe GeForce GTX 750 has core speeds of 1020 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.Compare those specifications to the GeForce GTX 960, which has a core clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 960 is 40% quicker than the GeForce GTX 750 in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 960 will be much (more or less 121%) faster with regards to texture filtering than the GeForce GTX 750. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 960 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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