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GeForce GTX 750 vs GeForce GTX 960

Intro

The GeForce GTX 750 comes with core speeds of 1020 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs as well as 32 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 960, which comes with core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 750 3958 points
Difference: 3669 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 960 120 Watts
Difference: 65 Watts (118%)

Memory Bandwidth

In theory, the GeForce GTX 960 should be much faster than the GeForce GTX 750 in general. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 32000 (40%)

Texel Rate

The GeForce GTX 960 is a lot (more or less 121%) faster with regards to texture filtering than the GeForce GTX 750. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 39488 (121%)

Pixel Rate

The GeForce GTX 960 should be quite a bit (about 121%) faster with regards to full screen anti-aliasing than the GeForce GTX 750, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 19744 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 GeForce GTX 960
Manufacturer nVidia nVidia
Year February 2014 January 2015
Code Name GM107 GM206
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1127 MHz
Memory Speed 5000 MHz 7000 MHz
Power (Max TDP) 55 watts 120 watts
Bandwidth 80000 MB/sec 112000 MB/sec
Texel Rate 32640 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 512 1024
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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