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GeForce GTX 750 Ti vs GeForce GTX 960

Intro

The GeForce GTX 750 Ti features core clock speeds of 1020 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 960, which uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 750 Ti 4562 points
Difference: 3065 (67%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
GeForce GTX 750 Ti 72 Sol/s
Difference: 82 (114%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 960 120 Watts
Difference: 60 Watts (100%)

Memory Bandwidth

Performance-wise, the GeForce GTX 960 should in theory be a lot better than the GeForce GTX 750 Ti overall. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 25600 (30%)

Texel Rate

The GeForce GTX 960 should be a lot (approximately 77%) faster with regards to anisotropic filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 31328 (77%)

Pixel Rate

The GeForce GTX 960 will be much (more or less 121%) better at anti-aliasing than the GeForce GTX 750 Ti, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 19744 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti GeForce GTX 960
Manufacturer nVidia nVidia
Year February 2014 January 2015
Code Name GM107 GM206
Memory 2048 MB 2048 MB
Core Speed 1020 MHz 1127 MHz
Memory Speed 5400 MHz 7000 MHz
Power (Max TDP) 60 watts 120 watts
Bandwidth 86400 MB/sec 112000 MB/sec
Texel Rate 40800 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 640 1024
Texture Mapping Units 40 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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