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GeForce GTX 960 vs Radeon R9 280

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this specific model. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon R9 280, which features a core clock frequency of 933 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 960 7627 points
Difference: 334 (4%)

Zcash Mining Hash Rate

Radeon R9 280 183 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 29 (19%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 11 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon R9 280 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The Radeon R9 280, in theory, should perform much faster than the GeForce GTX 960 in general. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 128000 (114%)

Texel Rate

The Radeon R9 280 will be much (more or less 45%) better at AF than the GeForce GTX 960. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 32368 (45%)

Pixel Rate

The GeForce GTX 960 is a lot (more or less 21%) more effective at anti-aliasing than the Radeon R9 280, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 6208 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R9 280
Manufacturer nVidia AMD
Year January 2015 March 2014
Code Name GM206 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1127 MHz 933 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 240000 MB/sec
Texel Rate 72128 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1024 1792
Texture Mapping Units 64 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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