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GeForce GTX 960 vs Radeon R9 280

Intro

The GeForce GTX 960 features a GPU clock speed of 1127 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R9 280, which makes use of a 28 nm design. AMD has clocked the core frequency at 933 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this model. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 960 7627 points
Difference: 334 (4%)

Zcash Mining Hash Rate

Radeon R9 280 183 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 29 (19%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 11 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon R9 280 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The Radeon R9 280 should theoretically be much faster than the GeForce GTX 960 overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 128000 (114%)

Texel Rate

The Radeon R9 280 is much (more or less 45%) better at anisotropic filtering than the GeForce GTX 960. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 32368 (45%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 960 is a better choice, by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 6208 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R9 280
Manufacturer nVidia AMD
Year January 2015 March 2014
Code Name GM206 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1127 MHz 933 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 240000 MB/sec
Texel Rate 72128 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1024 1792
Texture Mapping Units 64 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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