Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs GeForce GTX 980

Intro

The GeForce GTX 560 Ti features clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 980, which features GPU core speed of 1126 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 560 Ti 3466 points
Difference: 10086 (291%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

The GeForce GTX 980, in theory, should perform much faster than the GeForce GTX 560 Ti overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 95744 (75%)

Texel Rate

The GeForce GTX 980 will be much (more or less 174%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 91520 (174%)

Pixel Rate

The GeForce GTX 980 should be a lot (about 174%) better at FSAA than the GeForce GTX 560 Ti, and also will be capable of handling higher resolutions better. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 45760 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti GeForce GTX 980
Manufacturer nVidia nVidia
Year January 2011 September 2014
Code Name GF114 GM204-400
Memory 1024 MB 4096 MB
Core Speed 822 MHz 1126 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 165 watts
Bandwidth 128256 MB/sec 224000 MB/sec
Texel Rate 52608 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 64 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield