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GeForce GTX 560 Ti vs GeForce GTX 980

Intro

The GeForce GTX 560 Ti comes with a core clock speed of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 980, which features core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 560 Ti 3466 points
Difference: 10086 (291%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 will be 75% quicker than the GeForce GTX 560 Ti in general, due to its greater data rate. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 95744 (75%)

Texel Rate

The GeForce GTX 980 will be a lot (more or less 174%) better at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 91520 (174%)

Pixel Rate

The GeForce GTX 980 is much (about 174%) more effective at AA than the GeForce GTX 560 Ti, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 45760 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 980
Manufacturer nVidia nVidia
Year January 2011 September 2014
Code Name GF114 GM204-400
Memory 1024 MB 4096 MB
Core Speed 822 MHz 1126 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 165 watts
Bandwidth 128256 MB/sec 224000 MB/sec
Texel Rate 52608 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 64 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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