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GeForce GTX 570 vs GeForce GTX 980

Intro

The GeForce GTX 570 has a clock frequency of 732 MHz and a GDDR5 memory speed of 950 MHz. It also features a 320-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 40 ROPs.

Compare all that to the GeForce GTX 980, which features core speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 570 4387 points
Difference: 9165 (209%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
GeForce GTX 570 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 570 219 Watts
Difference: 54 Watts (33%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 should theoretically be a lot superior to the GeForce GTX 570 in general. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 72000 (47%)

Texel Rate

The GeForce GTX 980 will be quite a bit (about 228%) better at AF than the GeForce GTX 570. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 100208 (228%)

Pixel Rate

The GeForce GTX 980 should be much (about 146%) more effective at anti-aliasing than the GeForce GTX 570, and should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 42784 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX 980
Manufacturer nVidia nVidia
Year December 2010 September 2014
Code Name GF110 GM204-400
Memory 1280 MB 4096 MB
Core Speed 732 MHz 1126 MHz
Memory Speed 3800 MHz 7000 MHz
Power (Max TDP) 219 watts 165 watts
Bandwidth 152000 MB/sec 224000 MB/sec
Texel Rate 43920 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 480 2048
Texture Mapping Units 60 128
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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