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GeForce GTX 570 vs GeForce GTX 980

Intro

The GeForce GTX 570 has a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 950 MHz through a 320-bit bus. It also is comprised of 480 SPUs, 60 TAUs, and 40 Raster Operation Units.

Compare those specs to the GeForce GTX 980, which uses a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this model. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 570 4387 points
Difference: 9165 (209%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
GeForce GTX 570 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 570 219 Watts
Difference: 54 Watts (33%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 should be 47% quicker than the GeForce GTX 570 overall, because of its higher data rate. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 72000 (47%)

Texel Rate

The GeForce GTX 980 will be quite a bit (about 228%) more effective at anisotropic filtering than the GeForce GTX 570. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 100208 (228%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980 is the winner, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 42784 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX 980
Manufacturer nVidia nVidia
Year December 2010 September 2014
Code Name GF110 GM204-400
Memory 1280 MB 4096 MB
Core Speed 732 MHz 1126 MHz
Memory Speed 3800 MHz 7000 MHz
Power (Max TDP) 219 watts 165 watts
Bandwidth 152000 MB/sec 224000 MB/sec
Texel Rate 43920 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 480 2048
Texture Mapping Units 60 128
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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