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GeForce GTX 550 Ti vs GeForce GTX 980

Intro

The GeForce GTX 550 Ti features a GPU clock speed of 900 MHz, and the 1024 MB of GDDR5 memory is set to run at 1026 MHz through a 192-bit bus. It also features 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX 980, which comes with core speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 550 Ti 1897 points
Difference: 11655 (614%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 980 165 Watts
Difference: 49 Watts (42%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 should theoretically be much superior to the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 125504 (127%)

Texel Rate

The GeForce GTX 980 will be much (approximately 400%) more effective at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 115328 (400%)

Pixel Rate

The GeForce GTX 980 will be much (about 234%) faster with regards to AA than the GeForce GTX 550 Ti, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 50464 (234%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 980
Manufacturer nVidia nVidia
Year March 2011 September 2014
Code Name GF116 GM204-400
Memory 1024 MB 4096 MB
Core Speed 900 MHz 1126 MHz
Memory Speed 4104 MHz 7000 MHz
Power (Max TDP) 116 watts 165 watts
Bandwidth 98496 MB/sec 224000 MB/sec
Texel Rate 28800 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 192 2048
Texture Mapping Units 32 128
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 5200 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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