Compare any two graphics cards:
GeForce GTX 980 vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce GTX 980 comes with a GPU core clock speed of 1126 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which features a core clock frequency of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980 should be much faster than the Radeon HD 6670 (OEM) 1GB overall. (explain)
Texel RateThe GeForce GTX 980 will be much (about 651%) better at anisotropic filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is superior to the Radeon HD 6670 (OEM) 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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