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GeForce GTX 980 vs Geforce GTX 670

Intro

The GeForce GTX 980 features a clock speed of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.

Compare that to the Geforce GTX 670, which comes with core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Geforce GTX 670 7351 points
Difference: 6201 (84%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Geforce GTX 670 170 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

The GeForce GTX 980 should theoretically perform a bit faster than the Geforce GTX 670 in general. (explain)

GeForce GTX 980 224000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 32000 (17%)

Texel Rate

The GeForce GTX 980 is a lot (about 41%) better at texture filtering than the Geforce GTX 670. (explain)

GeForce GTX 980 144128 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 41648 (41%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 is superior to the Geforce GTX 670, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 42784 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Geforce GTX 670
Manufacturer nVidia nVidia
Year September 2014 May 2012
Code Name GM204-400 GK104
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 915 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 165 watts 170 watts
Bandwidth 224000 MB/sec 192000 MB/sec
Texel Rate 144128 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2048 1344
Texture Mapping Units 128 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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