Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 980 vs Geforce GTX 670

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular model. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare all of that to the Geforce GTX 670, which uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM runs at a frequency of 1500 MHz on this specific model. It features 1344 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Geforce GTX 670 7351 points
Difference: 6201 (84%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Geforce GTX 670 170 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 should perform a bit faster than the Geforce GTX 670 in general. (explain)

GeForce GTX 980 224000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 32000 (17%)

Texel Rate

The GeForce GTX 980 should be much (more or less 41%) faster with regards to texture filtering than the Geforce GTX 670. (explain)

GeForce GTX 980 144128 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 41648 (41%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 is the winner, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 42784 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Geforce GTX 670
Manufacturer nVidia nVidia
Year September 2014 May 2012
Code Name GM204-400 GK104
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 915 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 165 watts 170 watts
Bandwidth 224000 MB/sec 192000 MB/sec
Texel Rate 144128 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2048 1344
Texture Mapping Units 128 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield