Compare any two graphics cards:
GeForce GTX 660 vs GeForce GTX 980
IntroThe GeForce GTX 660 uses a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this model. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX 980, which has GPU core speed of 1126 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980 is 55% quicker than the GeForce GTX 660 overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 980 should be a lot (more or less 84%) more effective at texture filtering than the GeForce GTX 660. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 660 vs GeForce GTX 980”GeForce GTX 980 have DirectX 12 not DirectX 11.2