Compare any two graphics cards:
VS

GeForce GTX 660 vs GeForce GTX 980

Intro

The GeForce GTX 660 features core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs as well as 80 Texture Address Units and 24 ROPs.

Compare those specifications to the GeForce GTX 980, which has GPU core speed of 1126 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 660 5063 points
Difference: 8489 (168%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 980 165 Watts
Difference: 25 Watts (18%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980 should in theory be much better than the GeForce GTX 660 in general. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 79808 (55%)

Texel Rate

The GeForce GTX 980 is quite a bit (about 84%) faster with regards to texture filtering than the GeForce GTX 660. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 65728 (84%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 is the winner, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 48544 (206%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 GeForce GTX 980
Manufacturer nVidia nVidia
Year September 2012 September 2014
Code Name GK106 GM204-400
Memory 2048 MB 4096 MB
Core Speed 980 MHz 1126 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 140 watts 165 watts
Bandwidth 144192 MB/sec 224000 MB/sec
Texel Rate 78400 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 960 2048
Texture Mapping Units 80 128
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 660 vs GeForce GTX 980”
banderoz says:

GeForce GTX 980 have DirectX 12 not DirectX 11.2

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield