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GeForce GTX 980 vs Radeon R9 280X

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular model. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon R9 280X, which features a clock frequency of 850 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R9 280X 8886 points
Difference: 4666 (53%)

Ethereum Mining Hash Rate

Radeon R9 280X 21 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 1 (5%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon R9 280X 294 Sol/s
Difference: 114 (39%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 280X 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 280X will be 29% faster than the GeForce GTX 980 overall, because of its higher data rate. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 64000 (29%)

Texel Rate

The GeForce GTX 980 is much (approximately 32%) better at AF than the Radeon R9 280X. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R9 280X 108800 Mtexels/sec
Difference: 35328 (32%)

Pixel Rate

The GeForce GTX 980 should be much (about 165%) better at FSAA than the Radeon R9 280X, and also will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 44864 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R9 280X
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-400 Tahiti XTL
Memory 4096 MB 3072 MB
Core Speed 1126 MHz 850 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 288000 MB/sec
Texel Rate 144128 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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