Compare any two graphics cards:
GeForce GTX 980 vs Radeon R9 290X
IntroThe GeForce GTX 980 has a GPU core clock speed of 1126 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 64 ROPs.Compare all of that to the Radeon R9 290X, which has core speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs as well as 176 TAUs and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Grand Theft Auto V | 1920x1080 | Very High
Ethereum Mining Hash Rate
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 290X should perform a lot faster than the GeForce GTX 980 in general. (explain)
Texel RateThe GeForce GTX 980 will be a small bit (approximately 2%) better at anisotropic filtering than the Radeon R9 290X. (explain)
Pixel RateThe GeForce GTX 980 is quite a bit (about 41%) better at FSAA than the Radeon R9 290X, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
6 Responses to “GeForce GTX 980 vs Radeon R9 290X”well, R9 290x much faster than GTX 980, but we see at TDP, GTX 980 can kick out r9 290x to the botom
How is the R9 290X faster, look at reviews, it's clearly not in majority of games.
Yeah but the GTX 980 does not have higher Unified Shaders.Which means some NPCs may look washed out in games.The Texture Mapping is low.That means some units in games may not have textures on them.So in some intense designed games or programs some characters may be slower in loading in. A 256-bit Bus Width means you wont get as much color an when that bus width is reached you might get a crash.So it doesn't sound that fast in comparison.
The actual power consumption of the GTX 980 is a lie.Under full or medium load.wattage jumps up to 288-310 watts.Not Overclocked.
So that information is not 100% accurate.if you are counting lowest.That would 98 watts.
I Want to point out the AMD R9 290 can run watts from 98- 365 Overclocked.We have video.
The GTX 980
Not overclocked
https://www.youtube.com/watch?v=gHqooq1v9YA
R9 290X
overclocked
https://www.youtube.com/watch?v=aG_KlGQb3I4
Ignore PRNS, Warsun and WarsunGames they don't have a clue what they are talking about.
1. 290x is not faster than the GTX 980
2. Unified Shaders of 1 architecture are different from another meaning they perform differently eg. 2048 on example A could be equivalent to 1536 on example B.
3. First of all it doesn't make things washed out, just slower. Second, The Texel rate on the 980 is higher. Don't just look at the number of TMUs.
4. TDP isn't power consumption, it is the maximum amount of heat generated by the GPU.