Compare any two graphics cards:
GeForce GTX 980 vs Radeon R9 290X
IntroThe GeForce GTX 980 has a clock speed of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.Compare those specifications to the Radeon R9 290X, which features a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 512-bit memory bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 TAUs, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Grand Theft Auto V | 1920x1080 | Very High
Ethereum Mining Hash Rate
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 290X should in theory perform quite a bit faster than the GeForce GTX 980 overall. (explain)
Texel RateThe GeForce GTX 980 will be a bit (about 2%) faster with regards to anisotropic filtering than the Radeon R9 290X. (explain)
Pixel RateThe GeForce GTX 980 should be quite a bit (about 41%) better at anti-aliasing than the Radeon R9 290X, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
6 Responses to “GeForce GTX 980 vs Radeon R9 290X”well, R9 290x much faster than GTX 980, but we see at TDP, GTX 980 can kick out r9 290x to the botom
How is the R9 290X faster, look at reviews, it's clearly not in majority of games.
Yeah but the GTX 980 does not have higher Unified Shaders.Which means some NPCs may look washed out in games.The Texture Mapping is low.That means some units in games may not have textures on them.So in some intense designed games or programs some characters may be slower in loading in. A 256-bit Bus Width means you wont get as much color an when that bus width is reached you might get a crash.So it doesn't sound that fast in comparison.
The actual power consumption of the GTX 980 is a lie.Under full or medium load.wattage jumps up to 288-310 watts.Not Overclocked.
So that information is not 100% accurate.if you are counting lowest.That would 98 watts.
I Want to point out the AMD R9 290 can run watts from 98- 365 Overclocked.We have video.
The GTX 980
Not overclocked
https://www.youtube.com/watch?v=gHqooq1v9YA
R9 290X
overclocked
https://www.youtube.com/watch?v=aG_KlGQb3I4
Ignore PRNS, Warsun and WarsunGames they don't have a clue what they are talking about.
1. 290x is not faster than the GTX 980
2. Unified Shaders of 1 architecture are different from another meaning they perform differently eg. 2048 on example A could be equivalent to 1536 on example B.
3. First of all it doesn't make things washed out, just slower. Second, The Texel rate on the 980 is higher. Don't just look at the number of TMUs.
4. TDP isn't power consumption, it is the maximum amount of heat generated by the GPU.