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GeForce GTX 970 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 970 has a GPU clock speed of 1050 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 256-bit bus. It also is made up of 1664 Stream Processors, 104 TAUs, and 64 ROPs.

Compare that to the Radeon HD 4850 X2 512MB, which comes with GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

In theory, the GeForce GTX 970 will be 76% faster than the Radeon HD 4850 X2 512MB overall, because of its higher data rate. (explain)

GeForce GTX 970 224000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 96896 (76%)

Texel Rate

The GeForce GTX 970 is quite a bit (approximately 118%) more effective at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 59200 (118%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970 is superior to the Radeon HD 4850 X2 512MB, by far. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 47200 (236%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year September 2014 Nov 7, 2008
Code Name GM204-200 R700
Memory 4096 MB 512 MB (x2)
Core Speed 1050 MHz 625 MHz (x2)
Memory Speed 7000 MHz 1986 MHz (x2)
Power (Max TDP) 145 watts 250 watts
Bandwidth 224000 MB/sec 127104 MB/sec
Texel Rate 109200 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1664 800(160x5) (x2)
Texture Mapping Units 104 40 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 5200 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.2 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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