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GeForce GTX 970 vs Radeon R7 260X

Intro

The GeForce GTX 970 uses a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 memory works at a speed of 1750 MHz on this card. It features 1664 SPUs as well as 104 Texture Address Units and 64 Rasterization Operator Units.

Compare those specifications to the Radeon R7 260X, which comes with GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Radeon R7 260X 4381 points
Difference: 6486 (148%)

Zcash Mining Hash Rate

GeForce GTX 970 262 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 167 (176%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 5 (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 970 145 Watts
Difference: 30 Watts (26%)

Memory Bandwidth

The GeForce GTX 970, in theory, should be quite a bit faster than the Radeon R7 260X in general. (explain)

GeForce GTX 970 224000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 120000 (115%)

Texel Rate

The GeForce GTX 970 is quite a bit (more or less 77%) better at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 47600 (77%)

Pixel Rate

The GeForce GTX 970 should be much (about 282%) faster with regards to AA than the Radeon R7 260X, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 49600 (282%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon R7 260X
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-200 Bonaire XTX
Memory 4096 MB 2048 MB
Core Speed 1050 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 145 watts 115 watts
Bandwidth 224000 MB/sec 104000 MB/sec
Texel Rate 109200 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1664 896
Texture Mapping Units 104 56
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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