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GeForce 8800 GT 512MB vs Radeon R9 295X2

Intro

The GeForce 8800 GT 512MB uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this model. It features 112 SPUs as well as 56 TAUs and 16 ROPs.

Compare all of that to the Radeon R9 295X2, which makes use of a 28 nm design. AMD has set the core frequency at 1018 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this particular card. It features 2816 SPUs as well as 176 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon R9 295X2 500 Watts
Difference: 395 Watts (376%)

Memory Bandwidth

Performance-wise, the Radeon R9 295X2 should theoretically be much better than the GeForce 8800 GT 512MB overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 582400 (1011%)

Texel Rate

The Radeon R9 295X2 is quite a bit (more or less 966%) faster with regards to AF than the GeForce 8800 GT 512MB. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 324736 (966%)

Pixel Rate

The Radeon R9 295X2 will be a lot (more or less 1257%) faster with regards to AA than the GeForce 8800 GT 512MB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 120704 (1257%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB Radeon R9 295X2
Manufacturer nVidia AMD
Year Oct 2007 April 2014
Code Name G92 Vesuvius
Memory 512 MB 4096 MB (x2)
Core Speed 600 MHz 1018 MHz (x2)
Memory Speed 1800 MHz 5000 MHz (x2)
Power (Max TDP) 105 watts 500 watts
Bandwidth 57600 MB/sec 640000 MB/sec
Texel Rate 33600 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 112 2816 (x2)
Texture Mapping Units 56 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 65 nm 28 nm
Transistors 754 million 6200 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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