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GeForce GTX 465 vs Radeon R9 295X2

Intro

The GeForce GTX 465 features a clock speed of 607 MHz and a GDDR5 memory speed of 802 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 352 SPUs, 44 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon R9 295X2, which features a GPU core clock speed of 1018 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 512-bit bus. It also is comprised of 2816 SPUs, 176 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
Radeon R9 295X2 500 Watts
Difference: 300 Watts (150%)

Memory Bandwidth

The Radeon R9 295X2, in theory, should be a lot faster than the GeForce GTX 465 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 537408 (524%)

Texel Rate

The Radeon R9 295X2 will be much (more or less 1242%) better at AF than the GeForce GTX 465. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 331628 (1242%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 295X2 is superior to the GeForce GTX 465, by a large margin. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 110880 (571%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R9 295X2
Manufacturer nVidia AMD
Year May 2010 April 2014
Code Name GF100 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 607 MHz 1018 MHz (x2)
Memory Speed 3208 MHz 5000 MHz (x2)
Power (Max TDP) 200 watts 500 watts
Bandwidth 102592 MB/sec 640000 MB/sec
Texel Rate 26708 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 352 2816 (x2)
Texture Mapping Units 44 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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