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GeForce GTX 465 vs Radeon R9 295X2

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory runs at a frequency of 802 MHz on this card. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.

Compare that to the Radeon R9 295X2, which uses a 28 nm design. AMD has set the core speed at 1018 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this card. It features 2816 SPUs along with 176 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
Radeon R9 295X2 500 Watts
Difference: 300 Watts (150%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 should perform quite a bit faster than the GeForce GTX 465 overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 537408 (524%)

Texel Rate

The Radeon R9 295X2 is much (about 1242%) faster with regards to texture filtering than the GeForce GTX 465. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 331628 (1242%)

Pixel Rate

The Radeon R9 295X2 will be much (about 571%) faster with regards to FSAA than the GeForce GTX 465, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 110880 (571%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R9 295X2
Manufacturer nVidia AMD
Year May 2010 April 2014
Code Name GF100 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 607 MHz 1018 MHz (x2)
Memory Speed 3208 MHz 5000 MHz (x2)
Power (Max TDP) 200 watts 500 watts
Bandwidth 102592 MB/sec 640000 MB/sec
Texel Rate 26708 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 352 2816 (x2)
Texture Mapping Units 44 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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