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GeForce GTX 560 Ti vs Radeon R9 295X2

Intro

The GeForce GTX 560 Ti has core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 64 TAUs and 32 ROPs.

Compare those specs to the Radeon R9 295X2, which makes use of a 28 nm design. AMD has clocked the core frequency at 1018 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this model. It features 2816 SPUs along with 176 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 560 Ti 3466 points
Difference: 17739 (512%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon R9 295X2 500 Watts
Difference: 330 Watts (194%)

Memory Bandwidth

The Radeon R9 295X2 should in theory be quite a bit faster than the GeForce GTX 560 Ti overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 511744 (399%)

Texel Rate

The Radeon R9 295X2 is a lot (more or less 581%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 305728 (581%)

Pixel Rate

The Radeon R9 295X2 will be a lot (about 395%) better at AA than the GeForce GTX 560 Ti, and also should be able to handle higher resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 104000 (395%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R9 295X2
Manufacturer nVidia AMD
Year January 2011 April 2014
Code Name GF114 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 822 MHz 1018 MHz (x2)
Memory Speed 4008 MHz 5000 MHz (x2)
Power (Max TDP) 170 watts 500 watts
Bandwidth 128256 MB/sec 640000 MB/sec
Texel Rate 52608 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 384 2816 (x2)
Texture Mapping Units 64 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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