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GeForce GTX 560 Ti vs Radeon R9 295X2

Intro

The GeForce GTX 560 Ti has a GPU clock speed of 822 MHz, and the 1024 MB of GDDR5 RAM runs at 1002 MHz through a 256-bit bus. It also is made up of 384 Stream Processors, 64 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R9 295X2, which has core clock speeds of 1018 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs along with 176 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 560 Ti 3466 points
Difference: 17739 (512%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon R9 295X2 500 Watts
Difference: 330 Watts (194%)

Memory Bandwidth

The Radeon R9 295X2, in theory, should be a lot faster than the GeForce GTX 560 Ti in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 511744 (399%)

Texel Rate

The Radeon R9 295X2 is a lot (more or less 581%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 305728 (581%)

Pixel Rate

The Radeon R9 295X2 will be much (more or less 395%) more effective at FSAA than the GeForce GTX 560 Ti, and will be capable of handling higher resolutions while still performing well. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 104000 (395%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R9 295X2
Manufacturer nVidia AMD
Year January 2011 April 2014
Code Name GF114 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 822 MHz 1018 MHz (x2)
Memory Speed 4008 MHz 5000 MHz (x2)
Power (Max TDP) 170 watts 500 watts
Bandwidth 128256 MB/sec 640000 MB/sec
Texel Rate 52608 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 384 2816 (x2)
Texture Mapping Units 64 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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