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Radeon R7 260X vs Radeon R9 295X2

Intro

The Radeon R7 260X has clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R9 295X2, which comes with a core clock speed of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 512-bit bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Radeon R7 260X 4381 points
Difference: 16824 (384%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon R9 295X2 500 Watts
Difference: 385 Watts (335%)

Memory Bandwidth

As far as performance goes, the Radeon R9 295X2 should in theory be quite a bit better than the Radeon R7 260X overall. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 536000 (515%)

Texel Rate

The Radeon R9 295X2 will be a lot (about 482%) more effective at AF than the Radeon R7 260X. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 296736 (482%)

Pixel Rate

The Radeon R9 295X2 should be much (more or less 640%) better at FSAA than the Radeon R7 260X, and able to handle higher screen resolutions better. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 112704 (640%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon R9 295X2
Manufacturer AMD AMD
Year October 2013 April 2014
Code Name Bonaire XTX Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 1100 MHz 1018 MHz (x2)
Memory Speed 6500 MHz 5000 MHz (x2)
Power (Max TDP) 115 watts 500 watts
Bandwidth 104000 MB/sec 640000 MB/sec
Texel Rate 61600 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 896 2816 (x2)
Texture Mapping Units 56 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2080 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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