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Radeon R7 260X vs Radeon R9 295X2

Intro

The Radeon R7 260X has a clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon R9 295X2, which uses a 28 nm design. AMD has set the core frequency at 1018 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific model. It features 2816 SPUs along with 176 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Radeon R7 260X 4381 points
Difference: 16824 (384%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon R9 295X2 500 Watts
Difference: 385 Watts (335%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 should be 515% quicker than the Radeon R7 260X in general, because of its higher data rate. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 536000 (515%)

Texel Rate

The Radeon R9 295X2 will be much (about 482%) more effective at AF than the Radeon R7 260X. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 296736 (482%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R9 295X2 is superior to the Radeon R7 260X, and very much so. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 112704 (640%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon R9 295X2
Manufacturer AMD AMD
Year October 2013 April 2014
Code Name Bonaire XTX Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 1100 MHz 1018 MHz (x2)
Memory Speed 6500 MHz 5000 MHz (x2)
Power (Max TDP) 115 watts 500 watts
Bandwidth 104000 MB/sec 640000 MB/sec
Texel Rate 61600 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 896 2816 (x2)
Texture Mapping Units 56 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2080 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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