Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX Titan Black
IntroThe GeForce 8800 GTX comes with a clock frequency of 575 MHz and a GDDR3 memory speed of 900 MHz. It also features a 384-bit bus, and makes use of a 90 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.Compare that to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has clocked the core frequency at 889 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 2880 SPUs as well as 240 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan Black should perform quite a bit faster than the GeForce 8800 GTX overall. (explain)
Texel RateThe GeForce GTX Titan Black is quite a bit (more or less 480%) better at anisotropic filtering than the GeForce 8800 GTX. (explain)
Pixel RateThe GeForce GTX Titan Black will be quite a bit (about 209%) better at AA than the GeForce 8800 GTX, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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