Compare any two graphics cards:
VS

GeForce GTX Titan Black vs Radeon HD 3650 256MB

Intro

The GeForce GTX Titan Black has core clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.

Compare all of that to the Radeon HD 3650 256MB, which comes with core speeds of 725 MHz on the GPU, and 800 MHz on the 256 MB of DDR2 memory. It features 120(24x5) SPUs as well as 8 Texture Address Units and 4 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3650 256MB 78 Watts
GeForce GTX Titan Black 250 Watts
Difference: 172 Watts (221%)

Memory Bandwidth

The GeForce GTX Titan Black should in theory perform quite a bit faster than the Radeon HD 3650 256MB overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon HD 3650 256MB 25600 MB/sec
Difference: 310400 (1213%)

Texel Rate

The GeForce GTX Titan Black is quite a bit (more or less 3579%) more effective at anisotropic filtering than the Radeon HD 3650 256MB. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon HD 3650 256MB 5800 Mtexels/sec
Difference: 207560 (3579%)

Pixel Rate

The GeForce GTX Titan Black will be a lot (approximately 1371%) better at full screen anti-aliasing than the Radeon HD 3650 256MB, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon HD 3650 256MB 2900 Mpixels/sec
Difference: 39772 (1371%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Black Radeon HD 3650 256MB
Manufacturer nVidia AMD
Year February 2014 2008
Code Name GK110-430 RV635 PRO
Memory 6144 MB 256 MB
Core Speed 889 MHz 725 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 250 watts 78 watts
Bandwidth 336000 MB/sec 25600 MB/sec
Texel Rate 213360 Mtexels/sec 5800 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 2900 Mpixels/sec
Unified Shaders 2880 120(24x5)
Texture Mapping Units 240 8
Render Output Units 48 4
Bus Type GDDR5 DDR2
Bus Width 384-bit 128-bit
Fab Process 28 nm 55 nm
Transistors 7080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.4 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield