Compare any two graphics cards:
VS

GeForce GTX Titan Black vs Radeon HD 4870 512MB

Intro

The GeForce GTX Titan Black comes with a core clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It features 2880 SPUs, 240 Texture Address Units, and 48 ROPs.

Compare those specifications to the Radeon HD 4870 512MB, which features GPU clock speed of 750 MHz, and 512 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
GeForce GTX Titan Black 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the GeForce GTX Titan Black is 192% faster than the Radeon HD 4870 512MB in general, due to its higher bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 220800 (192%)

Texel Rate

The GeForce GTX Titan Black should be a lot (more or less 611%) faster with regards to anisotropic filtering than the Radeon HD 4870 512MB. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 183360 (611%)

Pixel Rate

The GeForce GTX Titan Black will be much (approximately 256%) better at anti-aliasing than the Radeon HD 4870 512MB, and also capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 30672 (256%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Black Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year February 2014 Jun 25, 2008
Code Name GK110-430 RV770 XT
Memory 6144 MB 512 MB
Core Speed 889 MHz 750 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 336000 MB/sec 115200 MB/sec
Texel Rate 213360 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 2880 800(160x5)
Texture Mapping Units 240 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 7080 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.4 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield