Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon HD 5750 1GB
IntroThe GeForce GTX Titan Black makes use of a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this card. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.Compare all of that to the Radeon HD 5750 1GB, which has a core clock frequency of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 720(144x5) SPUs, 36 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX Titan Black should theoretically be a lot superior to the Radeon HD 5750 1GB in general. (explain)
Texel RateThe GeForce GTX Titan Black will be a lot (more or less 747%) more effective at texture filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateThe GeForce GTX Titan Black is a lot (approximately 281%) more effective at anti-aliasing than the Radeon HD 5750 1GB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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