Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon HD 5670
IntroThe GeForce GTX Titan Black comes with core clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.Compare those specifications to the Radeon HD 5670, which makes use of a 40 nm design. AMD has set the core speed at 775 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this model. It features 400(80x5) SPUs along with 20 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX Titan Black should be quite a bit faster than the Radeon HD 5670 in general. (explain)
Texel RateThe GeForce GTX Titan Black is much (more or less 1277%) faster with regards to anisotropic filtering than the Radeon HD 5670. (explain)
Pixel RateThe GeForce GTX Titan Black will be much (more or less 588%) more effective at anti-aliasing than the Radeon HD 5670, and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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