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GeForce 9800 GX2 vs GeForce GTX Titan Black

Intro

The GeForce 9800 GX2 has core clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce GTX Titan Black, which comes with a clock speed of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX Titan Black 250 Watts
Difference: 53 Watts (27%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan Black should theoretically be a lot better than the GeForce 9800 GX2 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 208000 (163%)

Texel Rate

The GeForce GTX Titan Black is a lot (approximately 178%) faster with regards to AF than the GeForce 9800 GX2. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 136560 (178%)

Pixel Rate

The GeForce GTX Titan Black is much (about 122%) more effective at FSAA than the GeForce 9800 GX2, and also able to handle higher resolutions better. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 23472 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year Mar 2008 February 2014
Code Name G92 GK110-430
Memory 512 MB (x2) 6144 MB
Core Speed 600 MHz (x2) 889 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 250 watts
Bandwidth 128000 MB/sec 336000 MB/sec
Texel Rate 76800 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 128 (x2) 2880
Texture Mapping Units 64 (x2) 240
Render Output Units 16 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 28 nm
Transistors 754 million 7080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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