Compare any two graphics cards:
VS

GeForce GTX 460 SE vs GeForce GTX Titan Black

Intro

The GeForce GTX 460 SE uses a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this specific card. It features 288 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX Titan Black, which makes use of a 28 nm design. nVidia has clocked the core speed at 889 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific card. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce GTX Titan Black 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black should be 209% quicker than the GeForce GTX 460 SE overall, because of its greater data rate. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 227200 (209%)

Texel Rate

The GeForce GTX Titan Black is much (more or less 584%) more effective at anisotropic filtering than the GeForce GTX 460 SE. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 182160 (584%)

Pixel Rate

The GeForce GTX Titan Black is much (more or less 105%) more effective at FSAA than the GeForce GTX 460 SE, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 21872 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 SE GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year November 2010 February 2014
Code Name GF104 GK110-430
Memory 1024 MB 6144 MB
Core Speed 650 MHz 889 MHz
Memory Speed 3400 MHz 7000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 108800 MB/sec 336000 MB/sec
Texel Rate 31200 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 288 2880
Texture Mapping Units 48 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield