Compare any two graphics cards:
GeForce GTX 460 SE vs GeForce GTX Titan Black
IntroThe GeForce GTX 460 SE uses a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this specific card. It features 288 SPUs along with 48 TAUs and 32 Rasterization Operator Units.Compare those specs to the GeForce GTX Titan Black, which makes use of a 28 nm design. nVidia has clocked the core speed at 889 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific card. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan Black should be 209% quicker than the GeForce GTX 460 SE overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX Titan Black is much (more or less 584%) more effective at anisotropic filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX Titan Black is much (more or less 105%) more effective at FSAA than the GeForce GTX 460 SE, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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