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GeForce GTX 460 vs GeForce GTX Titan Black

Intro

The GeForce GTX 460 features clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 24 ROPs.

Compare those specs to the GeForce GTX Titan Black, which makes use of a 28 nm design. nVidia has clocked the core frequency at 889 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular card. It features 2880 SPUs as well as 240 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 460 2557 points
Difference: 9109 (356%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
GeForce GTX Titan Black 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The GeForce GTX Titan Black, in theory, should be much faster than the GeForce GTX 460 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 249600 (289%)

Texel Rate

The GeForce GTX Titan Black should be quite a bit (more or less 464%) more effective at anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 175560 (464%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX Titan Black is the winner, and very much so. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 26472 (163%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year July 2010 February 2014
Code Name GF104 GK110-430
Memory 768 MB 6144 MB
Core Speed 675 MHz 889 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 86400 MB/sec 336000 MB/sec
Texel Rate 37800 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 336 2880
Texture Mapping Units 56 240
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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