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GeForce GTX 470 vs GeForce GTX Titan Black

Intro

The GeForce GTX 470 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM works at a speed of 837 MHz on this model. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare those specifications to the GeForce GTX Titan Black, which has GPU clock speed of 889 MHz, and 6144 MB of GDDR5 memory running at 1750 MHz through a 384-bit bus. It also is comprised of 2880 SPUs, 240 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 470 2937 points
Difference: 8729 (297%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX Titan Black 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black should be a lot faster than the GeForce GTX 470 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 202080 (151%)

Texel Rate

The GeForce GTX Titan Black should be a lot (about 528%) more effective at AF than the GeForce GTX 470. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 179368 (528%)

Pixel Rate

The GeForce GTX Titan Black is quite a bit (approximately 76%) faster with regards to AA than the GeForce GTX 470, and able to handle higher resolutions more effectively. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 18392 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 2010 February 2014
Code Name GF100 GK110-430
Memory 1280 MB 6144 MB
Core Speed 607 MHz 889 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 336000 MB/sec
Texel Rate 33992 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 448 2880
Texture Mapping Units 56 240
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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