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GeForce GTX 470 vs GeForce GTX Titan Black

Intro

The GeForce GTX 470 makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory runs at a speed of 837 MHz on this card. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare all of that to the GeForce GTX Titan Black, which features GPU core speed of 889 MHz, and 6144 MB of GDDR5 RAM running at 1750 MHz through a 384-bit bus. It also is comprised of 2880 Stream Processors, 240 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 470 2937 points
Difference: 8729 (297%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX Titan Black 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

The GeForce GTX Titan Black, in theory, should perform much faster than the GeForce GTX 470 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 202080 (151%)

Texel Rate

The GeForce GTX Titan Black will be quite a bit (about 528%) faster with regards to anisotropic filtering than the GeForce GTX 470. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 179368 (528%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX Titan Black is superior to the GeForce GTX 470, and very much so. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 18392 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 2010 February 2014
Code Name GF100 GK110-430
Memory 1280 MB 6144 MB
Core Speed 607 MHz 889 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 336000 MB/sec
Texel Rate 33992 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 448 2880
Texture Mapping Units 56 240
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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