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GeForce GTX 470 vs GeForce GTX Titan Black

Intro

The GeForce GTX 470 comes with a GPU core speed of 607 MHz, and the 1280 MB of GDDR5 memory runs at 837 MHz through a 320-bit bus. It also is made up of 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare all that to the GeForce GTX Titan Black, which has core clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 470 2937 points
Difference: 8729 (297%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX Titan Black 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black is 151% quicker than the GeForce GTX 470 in general, because of its higher bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 202080 (151%)

Texel Rate

The GeForce GTX Titan Black should be a lot (more or less 528%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 179368 (528%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX Titan Black is the winner, by far. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 18392 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 2010 February 2014
Code Name GF100 GK110-430
Memory 1280 MB 6144 MB
Core Speed 607 MHz 889 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 336000 MB/sec
Texel Rate 33992 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 448 2880
Texture Mapping Units 56 240
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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