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GeForce GTX 480 vs GeForce GTX Titan Black

Intro

The GeForce GTX 480 features clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 RAM. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Compare that to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this card. It features 2880 SPUs as well as 240 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 480 3650 points
Difference: 8016 (220%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX Titan Black should in theory be a lot faster than the GeForce GTX 480 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 158592 (89%)

Texel Rate

The GeForce GTX Titan Black will be a lot (about 408%) more effective at texture filtering than the GeForce GTX 480. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 171360 (408%)

Pixel Rate

The GeForce GTX Titan Black will be much (more or less 27%) more effective at FSAA than the GeForce GTX 480, and also will be able to handle higher screen resolutions better. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 9072 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 2010 February 2014
Code Name GF100 GK110-430
Memory 1536 MB 6144 MB
Core Speed 700 MHz 889 MHz
Memory Speed 3696 MHz 7000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 177408 MB/sec 336000 MB/sec
Texel Rate 42000 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 480 2880
Texture Mapping Units 60 240
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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