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GeForce GTX 580 vs GeForce GTX Titan Black

Intro

The GeForce GTX 580 has a GPU core speed of 772 MHz, and the 1536 MB of GDDR5 RAM runs at 1002 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare that to the GeForce GTX Titan Black, which has a clock speed of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is made up of 2880 SPUs, 240 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 580 4956 points
Difference: 6710 (135%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
GeForce GTX Titan Black 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

The GeForce GTX Titan Black should in theory be quite a bit faster than the GeForce GTX 580 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 143616 (75%)

Texel Rate

The GeForce GTX Titan Black will be quite a bit (approximately 332%) better at anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 163952 (332%)

Pixel Rate

The GeForce GTX Titan Black should be a little bit (more or less 15%) faster with regards to anti-aliasing than the GeForce GTX 580, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 5616 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year November 2010 February 2014
Code Name GF110 GK110-430
Memory 1536 MB 6144 MB
Core Speed 772 MHz 889 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 244 watts 250 watts
Bandwidth 192384 MB/sec 336000 MB/sec
Texel Rate 49408 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 512 2880
Texture Mapping Units 64 240
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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