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GeForce GTX 580 vs GeForce GTX Titan Black

Intro

The GeForce GTX 580 has a core clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 384-bit bus, and makes use of a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare that to the GeForce GTX Titan Black, which has core clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 580 4956 points
Difference: 6710 (135%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
GeForce GTX Titan Black 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

The GeForce GTX Titan Black, in theory, should be quite a bit faster than the GeForce GTX 580 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 143616 (75%)

Texel Rate

The GeForce GTX Titan Black should be a lot (more or less 332%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 163952 (332%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX Titan Black is the winner, but it probably won't make a huge difference. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 5616 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year November 2010 February 2014
Code Name GF110 GK110-430
Memory 1536 MB 6144 MB
Core Speed 772 MHz 889 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 244 watts 250 watts
Bandwidth 192384 MB/sec 336000 MB/sec
Texel Rate 49408 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 512 2880
Texture Mapping Units 64 240
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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