Compare any two graphics cards:
GeForce GTX 750 Ti vs Radeon HD 4890 1GB
IntroThe GeForce GTX 750 Ti has core clock speeds of 1020 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 4890 1GB, which features GPU clock speed of 1000 MHz, and 1024 MB of GDDR5 memory running at 975 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4890 1GB should theoretically be quite a bit faster than the GeForce GTX 750 Ti in general. (explain)
Texel RateThe GeForce GTX 750 Ti will be a little bit (more or less 2%) faster with regards to anisotropic filtering than the Radeon HD 4890 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 750 Ti is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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