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GeForce GTX 295 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 295 features a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit memory bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the GeForce GTX 750 Ti, which features GPU clock speed of 1020 MHz, and 2048 MB of GDDR5 memory running at 1350 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 295 289 Watts
Difference: 229 Watts (382%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should in theory be much superior to the GeForce GTX 750 Ti in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 137376 (159%)

Texel Rate

The GeForce GTX 295 is quite a bit (approximately 126%) faster with regards to anisotropic filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 51360 (126%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 295 is the winner, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 15936 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 750 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year January 8, 2009 February 2014
Code Name G200b GM107
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1020 MHz
Memory Speed 1998 MHz (x2) 5400 MHz
Power (Max TDP) 289 watts 60 watts
Bandwidth 223776 MB/sec 86400 MB/sec
Texel Rate 92160 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 240 (x2) 640
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 1870 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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