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GeForce GTX 590 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 590 has a GPU core clock speed of 607 MHz, and the 1536 MB of GDDR5 memory is set to run at 855 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare those specifications to the GeForce GTX 750 Ti, which makes use of a 28 nm design. nVidia has clocked the core speed at 1020 MHz. The GDDR5 RAM is set to run at a frequency of 1350 MHz on this card. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 750 Ti 4562 points
Difference: 2118 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 590 365 Watts
Difference: 305 Watts (508%)

Memory Bandwidth

The GeForce GTX 590, in theory, should be much faster than the GeForce GTX 750 Ti in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 241920 (280%)

Texel Rate

The GeForce GTX 590 is a lot (approximately 90%) more effective at texture filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 36896 (90%)

Pixel Rate

The GeForce GTX 590 is quite a bit (approximately 257%) faster with regards to AA than the GeForce GTX 750 Ti, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 41952 (257%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 750 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year March 2011 February 2014
Code Name GF110 GM107
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1020 MHz
Memory Speed 3420 MHz (x2) 5400 MHz
Power (Max TDP) 365 watts 60 watts
Bandwidth 328320 MB/sec 86400 MB/sec
Texel Rate 77696 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 512 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1870 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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